Jobs
Offices Suck!
Commuting, offices, set working hours? All of the things that can take the joy out of even the coolest job. Which is why we give you the option of avoiding them completely. Slightly Mad embraces distributed development like no other company - allowing you to work the hours that suit you - from anywhere* in the world.
As long as you are brilliant at what you do but still have
a reasonably human sized ego, we want to hear from you.
Our Office Rocks
Or would you like to work in a cool central london
penthouse office? Are you the type of person who
doesn’t like corporate and all that stuff? Are you a person
who likes to work to their own pace but you know you’re
fast regardless? Come and get slightly mad with us.
* You will need an internet connection so working from a cave in the hebrides is probably not going to work out.
Programming Roles
All of our programming roles require strong C++ skills and at least five years of industry experience is essential. General responsibilities and requirements for all coders include:
- Profile and maintain existing game code
- Work with the Technical Director, department leads and programmers to design the game code and contribute to technical design documents
- Assist in preparing milestone builds as required
- Good debugging skills
- Self motivation
- Excellent communication, time-management & organizational skills
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App/Gameplay programmer
In addition to the above, applicants should show a good understanding of how gameplay systems are implemented and will need to:
- Take an active part in the game design process working with designers and other development departments
- Turn game designs into technical specifications and implementing resulting code
- Test and refine gameplay features during the development process
- Preferably have experience implementing multi-player gameplay features
- Contribute towards a variety of different code systems related to gameplay and game modes
- Work with other programmers to interface with all project subsystems, including networking, and physics
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Senior Environment Artist
- 5 years+ experience in 2D, 3D and/or animation with games industry experience
- Advanced Max and Photoshop experience (although other 3D software users will be considered)
- Demonstrate versatility as a 3D model maker
- Experience in photo realistic texture creation including diffuse, specular and normal maps. A great eye for detail and a natural flair for composition and colour
- Knowledge of shading, modelling and texture creating skills essential.
- Excellent understanding of polygon structures and normals work
- Show a principle understanding of LODs and their creation
- Ability to produce excellent quality assets to a tight timeframe using photo reference
- Problem solving ability and good technical experience
- Self motivation and excellent communication skills
- Shipped at least 3 titles
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GUI/Graphic Artist vacancy
We are looking for a GUI artist to design, create and develop user friendly interfaces and to contribute in the creation of UI/HUD design and all round game wrapping at the London-based studio.
Ideally we would like 2+ years games experience with a graphic design background.
Requirements
- To create and design 2D/3D art
- Create Flash prototype UI flows to demonstrate design concepts
- Essential to have an understanding of composition, lighting, colour theory, graphic design, motion graphics and ability to demonstrate strong illustration and layout skills
- Must be able to demonstrate understanding of user interface design principles
- Knowledge of all relevant software used in design production and post-production
Applicant must possess the following skill set:
- Excellent written and verbal communication skills
- Work under pressure and meet deadlines
- The ability to adapt, re-prioritise and immediately solve problems according to the needs of a fast-moving working environment with excellent time management skills
- Energetic, enthusiastic, self motivated with a strong work ethic and a high level of initiative
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