Project CARS 2 Limited Edition, Collector’s Edition, And Ultra Edition Announced

Beginning today, Project CARS fans looking for something even more exclusive from the world’s most technically-advanced and beautiful racing game will be able to choose between three refined editions when pre-ordering the game—this, in addition to the standard version. Slightly Mad Studios’™ attention to detail is a core part of the Project Cars DNA, and this will be replicated by the meticulously chosen elements that will feature in all three Pre-order Editions for Project CARS 2.

Project CARS 2 Limited Edition, Collector’s Edition, And Ultra Edition

  • LIMITED EDITION: Includes the full game, Sticker Sheet, Steelbook™, and the exclusive Japanese Cars Pack. This DLC will feature four cars from iconic Japanese manufacturers Honda and Nissan—two race cars dressed in distinctive liveries, one concept car, and one road car.
  • COLLECTOR’S EDITION: Includes all the elements from the Limited Edition, and adds the Esport Live VIP Pass, an Art Book, a 1/43 scale model car of the gorgeous McLaren 720S (Diecast in an exclusive SMS-R Stealth Satin livery), the Season Pass, and the Motorsport Pack DLC*.
  • ULTRA EDITION: This represents the most exclusive Project CARS edition ever created, and is an absolute ‘must have’ for all Project CARS 2 fans. Limited to only 1,000 copies, it includes all the contents from the Collector’s Edition except for the 1/43 scale model McLaren 720S which is replaced by a 1/12 Resin McLaren 720S (in SMS-R Stealth Satin livery). The Ultra Edition then adds a signed poster, an individually-numbered Snapback cap, and a McLaren Sketchbook, which is an official collaboration with McLaren that follows the development of the 720S (the successor to the 650S that launches McLaren Automotive’s Super Series into its second generation), from inception, through design, to engineering.

Project CARS 2 will be fully-supported post-launch with new, bold additional content that will enhance and extend the overall experience.

Detailed information is available on the Project CARS 2 Pre-Order Page

The Extreme Global Sport Of Rallycross Hurtels Into Project CARS 2

Rallycross, one of the world’s most thrilling and action-packed motorsports, will come fully-loaded to Project CARS 2 with an array of licensed cars and tracks in late 2017. Unleashing superstar drivers and their popping, anti-turbo-lag fire-cracking 600-horsepower race cars in arenas crammed with passionate fans, rallycross is a sharp, loud, violent motorsport featuring the quickest accelerating cars on earth hurtling over 70-foot jumps and fighting side-by-side on dirt and asphalt tracks.

The Extreme Global Sport Of Rallycross Hurtels Into Project CARS 2

​Merging the authentic physics, unsurpassed visual fidelity, and superior driving dynamics synonymous with the Project CARS franchise along with a technical partnership with one of the sport’s most legendary teams (OMSE), rallycross—a global phenomenon where violent contact at breakneck speeds is just one part of an adrenaline-churning show—is coming unbridled to virtual racers with Project CARS 2.

The development of rallycross for Project CARS 2 has seen developers Slightly Mad Studios sign real-world Honda Factory Global Rallycross racing stars Mitchell deJong and Oliver Eriksson as consultants. Along with a technical partnership with their employers, fabled rallycross team OMSE—19 X Games medals, winners of every rallycross championship title in the US, and official suppliers of Supercar Lites rallycross cars worldwide—rallycross in Project CARS 2 will deliver both officially-licensed cars and tracks, and a faithful recreation of this exhilarating and unique motorsport.

Project CARS 2 drivers will experience the rush of driving purpose-built rallycross cars such as Mitchell and Oliver’s Honda Civic Red Bull GRC on scanned real-world rallycross tracks including US-based DirtFish and Daytona, Lånkebanen in Norway, and the track where it all began half-a-century ago–Lydden Hill in the UK.

Authenticity doesn’t get any more real.

Experience the new McLaren 720S only in Project CARS 2 for the PS®4, Xbox One, and PC

The McLaren 720S that debuts at the Geneva Auto Show today will be available only in Project CARS 2 for the PS®4, Xbox One, and PC, in late 2017

McLaren 720S in Project CARS 2

McLaren’s new 720hp the 720S supercar comes to Project CARS 2 in all its authentically-crafted beauty and tarmac-eating performance, intricately recreated and simulated to the very last bolt.

The 720S is a supercar born to thrill, a technologically-advanced marvel that features both active suspension and active aero’, capable of 341km/h from its new, twin-turbo 4.0-liter V-8, and 0-100 in less than 3 seconds.

Drivers will be able to explore the 720S’s authentic limits and handling only in Project CARS 2 for the PS®4, Xbox One, and PC.

The new McLaren 720S: experience the raw power and thrill of true authenticity from one of the world’s purest cars in Project CARS 2.

The Return Of The Ultimate Driver Journey

Slightly Mad Studios and BANDAI NAMCO Entertainment are back to offer you the most intense and authentic racing experience with Project CARS 2set for release in late 2017 on PlayStation®4, Xbox One, and PC.​

Project CARS 2 The Return Of The Ultimate Driver Journey

Created by gamers and tested by a team of world-class racing driversincluding two-time Le Mans winner Tommy Milner, Audi factory driver René Rast, stunt driver Ben Collins (Skyfall, Doctor Strange), and Rallycross and sim racing champion Mitchell DeJongProject CARS 2 continues to be the choice for the world’s best Esports drivers and teams while delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive. Anytime. Anywhere.Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically-crafted, and technically advanced racing simulation game on the planet. Race without boundaries.

Following the critical acclaim and success of Project CARS—one of the highest-rated racing games of its generation–Project CARS 2 shifts up a gear with a host of new and improved features and gameplay:

THE PINNACLE OF AUTHENTICITY: With the largest track roster ever on console, a wide selection of over 170 licensed cars from the most iconic brands, and support for VR and 12K;

THE HEAT OF COMPETITION: With a brand-new, fan-requested Online Championships game mode allowing racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and an array of old and new motorsport classes including Rallycross, IndyCar, and many more;

THE POWER OF CONDITIONS: With every tarmac, mud, gravel, and dirt-covered surface utilizing LiveTrack 3.0 featuring dynamic time of day, seasonal changes, altering atmospheric conditions, and evolution over the course of a race weekend. Fight against Mother Nature with dynamic weather that now includes snow, and take on the challenge of ice-based tracks such as Mercedes Benz Winter training Ice Track in Sweden.

We are delighted to be back working with Slightly Mad Studios on a project as important as this one. Project CARS‘ success serves to show that there will always be room for games that bring together passion and expertise. This second episode will be an opportunity to offer new sensations to the entire fan base and beyond,” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.

We’re excited by the significant advances we’ve made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we’ve ever created,” said Stephen Viljoen, Game Director – Project CARS 2

Project CARS 2 is currently rated PEGI 3. The game will be released in late 2017 for the PlayStation®4 system, Xbox One, and PC. Find out more and keep up-to-date at the official Project CARS 2 website:

‘Project CARS™ – Pagani Edition’ Free Game Screams Onto Steam

BANDAI NAMCO Entertainment Europe and Slightly Mad Studios, in collaboration with Pagani Automobili, are today delighted to announce the release of the Project CARS – Pagani Edition game.

This free, PC-only game has been built around the market-leading Project CARS game, and is the result of a unique collaboration with legendary Italian car-maker Pagani Automobili.
Project CARS Pagani Edition
Designed to showcase both the very best examples of Pagani’s eponymous supercars along with the world-class technology that underpins the multi-million selling Project CARS game, Project CARS – Pagani Edition’ is an invitation to encounter the digital integration of high-octane hypercars with cutting-edge racing-game technology.

Featuring the Pagani Huayra, Huayra BC, Zonda Cinque, Zonda R, and Zonda Revolucion, Project CARS – Pagani Edition has been specifically designed to run on the Oculus Rift and HTC Vive and offers both car and motorsport aficionados the last word in state-of-the-art simulation. Stephen Viljoen, Project CARS Game Director, said: “Collaborating with world-class auto-makers such as Pagani is a real thrill for any racing simulation developer. Key to our thinking in creating the Project CARS – Pagani Edition game was how to showcase both the best of what is undoubtedly one of the world’s most iconic car-makers, and the leading-edge technology that underpins our Project CARS franchise. We’re confident that this will be a wonderful experience for those who haven’t yet tried our game, especially in VR, where we are market-leaders.”Horacio Pagani, Founder and Chief Designer, Pagani Automobili: Project CARS – Pagani Edition: “I’ve always been thrilled by videogames, and Project CARS sums all the things that I love about cars: the passion and the experience. I’m proud and honoured to see the Project CARS – Pagani Edition, and I hope all our fans all over the world enjoy the possibility to drive our creations, especially the new Pagani Huayra BC.Project CARS – Pagani Edition offers three intricately modeled tracks—the Nürburgring and Nordschleife combo, Monza GP, and Azure Coast—along with two game modes, and full VR support on both Oculus Rift, and HTC Vive, as well as support for 4K screens and traditional displays.

Project CARS – Pagani Edition is exclusively available as a free digital download via Steam starting October 28th, 2016.


Slightly Mad Studios is today honoured to announce that sales of its genre-defining Project CARS racing simulation has surged past the two million mark.

Published by BANDAI NAMCO Entertainment, and created by Slightly Mad Studios using a unique community-based development system dubbed ‘World of Mass Development’, Project CARS has garnered both critical and commercial success since its debut in May 2015.


Project CARS, created by gamers and tested by real-world racing drivers, features world-class graphics and handling, a ground-breaking, dynamic time of day and weather system, deep tuning capability, and pit stop functionality. Project CARS was a launch title for the Oculus Rift, and has become the defining racing simulation on PlayStation 4, XBOX One, and PC, as well as the outright frontrunner in the burgeoning arena of Virtual Reality both on the Oculus and HTC Vive.

Ian Bell, CEO at Slightly Mad Studios, said: “The multi-million sales of Project CARS validates not only our revolutionary racing simulation, but also our unique World of Mass Development platform. From the onset, we believed that our groundbreaking way of funding games, alongside our commitment to working with our customers and listening to what they wanted from a racing simulation, would push us in the right direction.”

Stephen Viljoen, Project CARS Game Director, said: “We’re really proud of what we have created with Project CARS. Two million sales shows that there will always be a place for games made with passion and craftsmanship. This gives all of us working hard every day on the Project CARS franchise an adrenaline boost as we strive to keep creating the games and features our fans want.”

Project CARS is the market leader in racing Esport: it is the featured racing simulator at the Intel Extreme Masters events in Shanghai and Oakland, as well as being the racing simulation of choice for Red Bull 5G, and ESL competitions throughout the year. The current purse of €20,000 up for grabs in the showcase Logitech G Championship Series, and NVIDIA Challenger Series, is just a hint of things to come from this audacious global studio.

Project CARS And Ginetta Cars Launch Esports Cup

Project CARS, in partnership with Ginetta Cars, is excited to announce the launch of the ‘Ginetta x Project CARS Esports Cup’, a fully manufacturer-backed, international Esports racing competition with £5,000 in prizes

Using the market-leading Esports motor-racing game Project CARS, the ‘Ginetta x Project CARS Esports Cup’ is open to drivers of every level, across PC, XBOX One, and PlayStation 4 platforms. This online only competition will be contested over the course of two adrenaline-fueled weekends between 18th November, and 4th December 2016.

Project CARS And Ginetta Cars Launch Esports Cup

The growing relationship with British-based Ginetta Cars further strengthens Project CARS’ market-leading Esports program, and solidifies the reality of simulated racing as an affordable entry-point into the exciting world of motor-sport.

Andy Tudor, Creative Director for Slightly Mad Studios; “This partnership demonstrates how closely Project CARS mirrors the real-world of motorsport, and the accuracy with which the cars and tracks are replicated in the simulator. Using our precisely recreated Ginetta Cars in an official Ginetta-sponsored championship opens an exciting new chapter of manufacturer-based motor racing for our racing drivers.”

Ade Barwick, Commercial Director at Ginetta Cars; “Ginetta exists to provide accessible racing for all levels of driver and our unique motorsport ladder has taken drivers from their first race aged 14 all the way to international racing stardom.  Sim racing is a new and increasingly popular entry-point into this world and we take it seriously as a discipline in its own right, so we are very excited to announce this partnership and look forward to seeing what the competitors can do.”

The qualifying round for all drivers across all platforms will be run from 18th to 21st November. All registered drivers will be invited to compete in a time-trial-based qualifying format using the Ginetta G55 GT4 car at the Donington National Circuit. To emphasise the importance of driving skills and level the playing field, all car setups will be fixed.

The Top 15 qualifiers on each platform will then move on to the Final weekend which will feature two rounds of exciting, live, online racing.  First come the Semi-Finals, which will decide which 8 drivers on each platform move on to the culminating round of the championship: The Ginetta x Project CARS Esports Cup Finals.

The Finals will each feature a 30-minute race with one mandatory pit-stop, and will see the best 8 drivers on each platform fight-it-out for the Championship trophy, and a share of the £5,000 prize. The Finals will be live-streamed and feature live, play-by-play commentary.

Entry to the Ginetta x Project CARS Esports Cup is free and open to drivers of all ages worldwide. Drivers must register for the event on or before November 17, 2016, at this link: Further details can be found at the same link.

New game brings the locations, pilots and thrills of the Red Bull Air Race to PC 

Red Bull Air Race – The Game marks the first time that the ultimate motorsport series in the sky can be played on a personal computer in its full, breathtaking glory.
Wingracers Sports Games and the award-winning developers of Slightly Mad Studios (Project Cars) introduce Red Bull Air Race – The Game (for PC only), which perfectly translates the dynamics and excitement of the ultimate motorsport series in the sky into a thrilling game. Red Bull Air Race – The Game is the first flight simulation with native virtual reality support that offers extremely realistic and unique graphics.

Red Bull Air Race

Available exclusively for PC, Red Bull Air Race – The Game is based on the Madness Inhouse engine of Slightly Mad Studios to provide perfect adaptability, a high degree of realism and proven technology. The game’s developers teamed up with the technology innovators at NVIDIA to ensure impeccable performance and an even more realistic game experience, and Red Bull Air Race – The Game was optimized for NVIDIA GeForce GTX graphic cards. With an Oculus Rift headset, the rapid flights on the racetracks of Chiba, Ascot or Spielberg are an intense experience and provide a degree of realism previously unknown in the games segment. 

Red Bull Air Race – The Game is based on the official rules of the Red Bull Air Race. For maximum authenticity, the game features many real pilots and authentic locations of the Red Bull Air Race World Championship 2016, including the new racetrack at Germany’s Lausitzring. The high-speed dynamics and nail-biting action are true to the global phenomenon known as the Red Bull Air Race.Red Bull Air Race – The Game is a true free-to-play model without any hidden costs, and players must practice and use their skills to achieve progress. For more: information on tickets to all Red Bull Air race stops, including the Lausitzring, visit www.redbullairrace.comAbout Red Bull Air Race:
Created in 2003, officially a world championship in 2005, the Red Bull Air Race celebrated its 70th race in July 2016 and is watched by millions of fans. The Red Bull Air Race World Championship features the world’s best race pilots in a pure motorsport competition that combines speed, precision and skill. Using the fastest, most agile, lightweight racing planes, pilots hit speeds of 370kmh while enduring forces of up to 10G as they navigate a low-level slalom track marked by 25-meter-high, air-filled pylons. In 2014, the Challenger Cup was introduced, giving new pilots the chance to develop their low-altitude flying skills. Throughout more than a decade of innovation, one thing has remained the same: the Red Bull Air Race World Championship is the ultimate motorsport series in the sky.

Project CARS Is Thrilled To Be Selected As The Official Racing Game For Red Bull’s Prestigious 5G Esports Tournament

Project CARS has been afforded the unique honor of being selected as the official racing game for Red Bull’s 5G Tournament. The 5G tournament sees the best gamers and sim racers in the UK compete in the world’s top five games, each selected by Red Bull as representing the very best of each genre. Project CARS will be the tournament’s racing game of choice, and will test the mettle of the UK’s very best sim racers.

Project CARS Selected As Official Racing Game For Red Bull Tournament

Competitors this year will represent their respective region in the UK—north or south—as they look to score some regional bragging rights via some hotly contested Esports action. The winners will secure an all-expenses paid trip to Japan, the home of the original 5G tournament.

Being selected for Red Bull 5G is a great honor for Project CARS: Joining one of the world’s most prestigious Esports events is testament to the game’s quality as it replaces Gran Turismo in the 5G lineup.

Andy Tudor, Creative Director at Slightly Mad Studios, said, “Having Project CARS in this amazing Esports event is a fantastic moment for us: not only does it solidify the game’s stature as the world’s most advanced racing game, but it also demonstrates the strength of our ever-expanding and market-leading Esports program. I’m really excited, and I hope to see a lot of our best drivers at the event.”

Project CARS Online Qualifiers run on August 29, and September 5, 12, and 19. The Qualifier Final will be held on September 28.

Entry to the tournament is currently open. To join the action, drivers can sign up for the online qualifiers at

ABOUT Red Bull 5G
Red Bull 5G is a unique eSports tournament that gives you the opportunity to show off your gaming skills in the ultimate battle between the best players from the north and south of the UK. The victors will win an all-expenses paid trip to Japan, the original home of Red Bull 5G.

About Project CARS
Project CARS, developed by Slightly Mad Studios, was created by gamers and tested by real-world racing drivers. It features world-class graphics and handling, a ground-breaking dynamic time of day and weather system, and deep tuning and pit stop functionality. Project CARS was a launch title for the Oculus Rift, and has sold 1.8 million copies since its critically-acclaimed release.

René Rast Has Joined Slightly Mad Studios As An Official Consultant To Physics And Handling

Slightly Mad Studios is pleased to announce that two-time Rolex Daytona 24 Hour, 24 Hours of Spa, and 24 Hour of Nürburgring winner René Rast has joined their development team as physics and handling consultant on Project CARS.

René Rast with Slightly Mad Studios

The 29 year old Rast brings an impressive CV to the studio. A karting champion, touring car champion, and Audi factory driver who will line up for Jota Sport-run G-Drive ORECA in LMP2 for this year’s 24 Hours of Le Mans, Rast’s unique combination of current real-world experience along with a deep knowledge of simulation application has already provided Slightly Mad Studios with some keen insights into their award-winning Project CARS game.

Stephen Viljoen, Game Director for Project CARS at Slightly Mad Studios, said, “René’s running week-in, week-out on many of the tracks and cars that we are simulating for Project CARS, and that gives us the most up-to-date data we could hope to have. His ability to convey his knowledge and experience is already contributing enormously to our project. You don’t get to his level without a really wide understanding of motor-sports, and he is able to give us precise feedback on the cars and tracks that we’re working on.”

René Rast said, “I train on Project CARS every week in the build-up to races. As one of only a handful of people who has ever driven the 2016 Audi R18, I bring not only an intimate knowledge of the cars and tracks, but also a desire to make the simulation as accurate as possible. We have made some real gains since the release of Project CARS last year, and I’m really excited to push on and help to create something special.”

René Rast joins Ben Collins, the former ‘Stig’ from the BBC’s Top Gear franchise, and touring car and simulator specialist Nicolas Hamilton at Slightly Mad Studios, where the trio are hard at work on the physics and handling for the much-anticipated second-edition of the Project CARS franchise.