ENVIRONMENT ARTIST

ENVIRONMENT ARTIST

Core responsibilities include:

  • Creating high quality content, from individual assets to entire scenes.
  • Work with the Art Directors and Lead Environment artists to develop and maintain high quality game environments.
  • Delivering work that adheres to production schedules, with the proactive drive to explore new workflows and methods of execution.
  • Actively participate in a collaborative and creative environment, accepting feedback from and providing feedback within the art team.
  • Multitasking effectively, being able to prioritise competing demands and follow through on all assigned tasks.
  • Supporting and mentoring other, less experienced and require more direction.
  • Co-ordinating and working with external outsource vendors, including reviewing work and providing feedback.

Core requirements include:

  • 5+ years experience in an Environment Artist role with multiple shipped, AAA titles.
  • Knowledgeable and keeps current with best practices in game art production and software applications.
  • Expert knowledge in industry standard tools such as 3ds Max, ZBrush & Photoshop.
  • A strong portfolio of work to demonstrate a high amount of attention to artistic and technical detail.
  • Exceptional ability to create both organic natural terrain, as well as hard surface modelling.
  • An excellent understanding of physical materials and creating texture maps to accurately replicate them in CG.
  • Strong lighting and composition skills and an understanding of colour theory.
  • Excellent problem solving skills, with the ability to identify and resolve issues.
  • Understanding of art pipelines, workflows, environment scale, form and their technical dependencies.
  • A positive attitude with a pro-active approach and a high degree of self-motivation and initiative.

Preferred skills and experience:

  • Experience using laser scanned data & photogrammetry to generate accurate track lofts and terrain.
  • Proficient in modelling optimised 3D content, baking details and creating efficient levels of detail.
  • Experience creating a variety of real world vistas using tools such as ‘Vue’ and ‘Worldmachine’.
  • Have a genuine enthusiasm and interest in racing games.

Competitive salary DOE

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