Core requirements include:
Experience modelling high-quality in-game vehicle assets.
Good experience with 3D Studio Max.
Experience with Photoshop, Substance Painter and JIRA a good bonus.
Skills with textures, animation, skinning and setting up data/runtime files a distinct advantage.
Core responsibilities include:
Modelling vehicle exterior + interior (high detail, 100k+ polys).
UV mapping (unwrapping meshes).
Modelling low poly LOD versions of high detail meshes.
Daily progress reports in our central forum.
Slightly Mad Studios is a built from the ground up to support remote workers. It’s not a working style that suits everyone, but for the right sort of mindset, it’s a great way to get things done. That being the case, the following soft skills would stand you in good stead:
Trust: be able to work from home regularly, and in a primarily online work environment. We’re built from the ground up to support distributed development, and it’s part of our DNA.
Flexibility: be able to quickly fit in with a company with a mature and well-defined culture.
Speed: you’ll be working with a well defined and mature pipeline. We expect you to get up to speed with it quickly.
Diplomacy: you’ll know when to stand your ground, and when to give a little.
Motivated: working from home, or remotely from the rest of the company, isn’t for everyone. You need to know what this style of work entails.
Car culture: it’ll be a benefit if you’re a petrolhead, or a genuine fan of car or plane culture, or a follower of motorsport.