VFX Artist

VFX Artist

Ideally, +5 years experience in game development, with minimum of 1 shipped title
demonstrating real-time particle effects.

 

  • Showcase of ability to create high-quality particle effects in any 3d game engine
  • Showcase of ability to create high-quality particle effects in any DCC tool (After
  • Effects, Nuke, Houdini, 3ds Max, Maya …)
  • In-depth knowledge of Photoshop and ability to create photorealistic textures
    including diffuse, specular and normal maps.
  • 3DS Max modelling and UV experience (although other 3D software users will be
    considered)
  • Familiar with scripting. Coding experience is strong plus
  • Knowledge of in-game shaders
  • Strong team player, collaborating closely with other team disciplines
  • Good time management skills, with a strong ability to produce excellent quality
    assets to a tight timeframe.
  • Problem-solving ability and good technical experience
  • Self-motivation and excellent communication and organisation skills
  • A great eye for detail and a natural flair for composition and colour
    good drawing/sketching skill is a plus
  • Experience working with physics and destructibles a plus
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